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Civilization 6 save editor
Civilization 6 save editor











They immediately give an Amenity to your city, and open up the opportunity to build others, like the Arena and the Zoo, as well. On the long term, it’s wise to invest in Entertainment Districts, which can be built after the Games and Recreation Civic is completed, in any city you anticipate might have a Loyalty issue, like border cities. For these cases, admittedly, it’s helpful to already have the cash on hand. This is often the course of action in cities that have revolted from another civilization and have turned to your side. In some cases you may be able to immediately support a settlement’s Loyalty to your civilization by purchasing a low-level building that has an Amenity, like a Monument. The best way to prevent a revolt is to pay close attention to the Amenities of each of your cities. Or, if your play style is military-based and expansionist, here are some things you can play for so you can maintain control over your entire civilization. If you’re hitting panic mode and have a few turns to spare in your latest Civilization VI: Rise and Fall file, here are some things you can do to balance the books and ensure your cities can resist succumbing foreign Influence. It’s time to fix your Loyalty deficit, and fast. You have a city of your own that’s about to revolt if you don’t do something. Maybe you weren’t paying attention to Amenies. Maybe you settled a city too close to the borders of another civilization. There still may be a risk of crashes when changing modded resources/features/improvements/natural wonders.You made a mistake somewhere. The current test results are listed bellow.Īll test was made with default resources/features/improvements/natural wonders with Crash safe and Safe mode checkboxes turned on. So now I'm running long tests to find the functions which might cause the crashes. In general, it is pretty safe to make changes early in-game on the first turn (except the impassable-to-passable and water to lands and vice versa). It was not changed with the mod updates and if you start to get crashes after some mod update it does not related to this update in 99% of the cases it just your game went to the stage where the significant map updates are not safe anymore. The game was not designed to use these functions in mid-game after the players and AI appears on the map and this is the main reason for the crashes. These functions are used by the game on the map generation stage before the game starts. Mod uses game testing and map generation functions to make map changes. The only way is to load the save game made before the problematic change was done but the crash may happen 400+ turns later and you literally can lose all progress. The problem with crashes is that they happen on some turn later in-game and it is not possible to continue the game because it will repeat on that turn no matter what you do.













Civilization 6 save editor